Dragon Age Origin Warrior Build
This is a basic tanking build that can be employed during the early portions of the game (levels 1-11, before you unlock Skyhold and your specialization). Afterwards, you can transition into any warrior specialization and continue playing as a tank/support, although the Champion spec would work best for pure tanking. Dragon Age: Origins – Message Board. This is especially true if you equip your DW warrior with two powerful 1h weapons with grandmaster elemental runes. The build is generally the same as a DW rogue, except you boost strength over dex and cunning, plus your damage will come largely from spamming abilities instead of from backstabs. How should I go about building a great DPS warrior? I am playing the default role of a Noble Warrior. Alister is my tank, and I'm using the build and tips from this question. In the end my main group will be a warrior tank, warrior dps, mage healer, and mage/rogue dps. What suggestions do you have for the following.
I'm playing through Dragon Age: Origins again with this specific goal in mind, so I'll outline what I've done: OverviewI've found letting Alistair run on auto-pilot works really well. The aggressive behavior, combined with the tactics loadout described below, makes the AI pretty smart and hands-off. However, you really need to make sure you have a good Spirit Healer (like Wynne) backing him up.So I've built him around me not having to do anything with him: prioritizing his tactics load-out and passive skills. BuildObviously, Alistair is going to be a warrior. You're locked in with the relatively useless Templar specialization, but once you reach 14 and can choose a second, definitely pick Champion. Class: Warrior.
Specializations: Templar, then Champion. Attribute priority: Strength. Pop a couple points into Dexterity when talents require it. If you've built your healer well, you don't need to get fancy with Constitution and Willpower. Skills: Combat Training and Combat Tactics; don't bother with the rest. Alternate between selecting the two based on what talents you're about to pick up.
If you need a talent that requires the next level of Combat Training get that, otherwise, get Combat Tactics. Talents: Concentrate on filling out the tactics load-out described below. I know this is an old question but I came across user3389's advice above and, while it's good, there are a couple of issues worth pointing out to anyone who stumbles across it:. Attribute priorityDon't bother putting strength past 42 (enough to equip the best gear) for a tank. A tank is not a damage dealer; he's there to draw aggro and be unkillable. Creer kon boot usb.
You might also want a few points in willpower so he doesn't run out of stamina - the right gear can do this too - but otherwise everything else should go into dexterity. This makes the tank harder to hit, which is the best way to boost survivability and ensure that he needs less healing. TalentsSpare a point for the 'second wind' talent. With massive armour and a couple of sustains on, your tank's stamina will drop quickly. Keep second wind up your sleeve for when you need your tank to taunt or disable enemies to save your squishier buddies. Sustains/tacticsDon't set auto tactics to switch between shield wall and shield cover. It's a waste of stamina and casting time.
Dragon Age Origins Arcane Warrior Build Xbox
Anyway, shield cover is rubbish compared to shield wall and even shield defense. Stick with shield wall all the time UNLESS you want to keep both threaten and rally up and you find you're running out of stamina too quickly. In that case I would still prioritise shield defense over shield cover if you can afford it.
Note that the shield wall damage penalty apparently doesn't work, making it even better.In addition, don't set your tank to taunt when enemies are attacking him. That's the whole purpose of taunt. Set him to use it when enemies are attacking weaker party members. Finally, save a tactics slot for using a health poultice if his health drops below 25%.Otherwise, the advice above is sound.
Page 1Dragon Age Origins (PC):Arcane Warrior Guide, byErik Fasterius, erik.fasterius@hotmail.comCopyright 2009 Erik Fasterius-TABLE OF CONTENTS-1.0 INTRODUCTIONJust smalltalk before we get to the good bits.1.1 What is the Arcane Warrior?1.2 How to use this guide2.0 ATTRIBUTESWhat you need and how to allocate your points.2.1 Strength2.2 Dexterity2.3 Willpower2.4 Cunning2.5 Magic2.6 Constitution2.7 Allocation3.0 SKILLSCharacter fluff and optionals.4.0 SPELLSAh, now we're talking!