General Hand Grenade Axis And Allies
Moderate DifficultyI assume you're talking about A&A Revised or perhaps the 50th edition rules. I mention this because both are slightly more complicated in terms of rules than now obsolete 2nd edition (i.e. The new editions have more units and more special rules).That said, the following observations should apply across all versions, with the newer ones being marginally more difficult. I'll address how hard it is to teach into a few key categories:Rules complexityAxis and Allies is rules intense.
I would put the rules complexity about equivalent to Diplomacy. Consider it a full tier above something like Monopoly, Risk, or Clue, but not quite as bad as Arkham Horror. List of clone commanders. Furthermore, unlike a game like Dominion, where the base mechanic is fairly straightforward and most of the rules are revealed on the cards themselves (i.e. Instructions at the point of need), in A&A someone is going to need to have good grasp of the game from the start, or you're all going to be buried in the rule book for the first few games. Be prepared for the first game to take extra time.Strategy complexityAlthough there is a steep learning curve between the novice and expert player, this should not be a problem for a play group learning together. There are optimal buys and well tested strategies, just like in chess. But if none of you know then you'll all learn together; years from now you'll all have a great laugh about the crazy stuff you tried when starting out.
Who were the major leaders of the axis and allies of World War 2? Axis= Adolf Hitler, emperor Hirohito & Benito Mussolini. Allied= Winston Churchill, Joseph Stalin, Harry Truman, F.D Roosevelt.
- Axis and Allies custom pieces. By oyvindsofienlund. I had a thought to 3d print pieces for Axis & Allies the board game, i wanted the Tiger tanks and from there its spiraled out fo control. Let me know if you are after something not currently in my inventory! Send Message All Items.
- I watched like 3+ hours of your videos. I am using some of your house rules: I like the Special Forces piece, but i would prefer a 3,2,1 ( diminishing attack factor) Reason is because these forces bring very limited supplies and depend.
So yes, you need to play several times to get it, but unlike some games, I think A&A is fun when you're learning, so it's not like you'll have to put in four or five games for it to pay off.Game geekeryI don't think you have to be a true game-geek to enjoy it. I've found its appeal is well calibrated with its rules complexity. Casual gamers who only like the most mass market of games will probably be intimated.
But you don't have to be a hard core gamer who thinks Arkham or Twilight Imperium are too simple to like it. That is your group will need to want a challenge beyond the most common games, but being a geek not required.
An interest in history in general, WWII, or war games helps as well, as the theme in this game is obviously very strong. If your group wish Risk wasn't so simple and boring, this might be a good option.Family appropriatenessAssuming your family meets the criteria above (ready to graduate to slightly more complicated games) then it might be appropriate. It's a long game, so your family will need to be willing to spend a few hours doing this (or have a big table to leave it set up between sessions). That said, the game is robust to people with different learning curves because it's a team game (Axis vs.
You can team up the strongest and weakest players and/or give the best player the most challenging country. The game is also easy to handicap with.I say go for it. How difficult is it to teach new people? Is it the kind of game you need to play several times before you really get it?Axis & Allies is a turn-based game.
When it's a player's turn, she goes through a series of steps to complete her turn, after which it is the next person's turn. There are a number of distinct tasks that can be performed during a turn and mastering that sequence takes at least one detailed reading of the rulebook along with a fair amount of practice time. But once you have the turn mechanics mastered, the game moves very quickly.So to answer your question, if you are well-versed at the game it can take a little while to get a new player up to speed. It also requires a bit of patience because it will take the new player some time to get in the groove and it will take a bit of time for them to complete their turns!Would it be a good game to play with family?If you have family members that enjoy lengthy, turn-based games, then yes. My family enjoys games, but more along the lines of card games or fast-paced board games. Spending 15-30 minutes setting everything up, just to start playing is not something any of my family members would subject themselves to!Do you have to be a Game-Geek to have a chance at enjoying it?I don't think so. I love the game and I'm not remotely close to what you'd call a board game geek.
Axis And Allies Weapons Development
A Good First Step - Play OnlineBefore you invest in the board game, it might be worthwhile to first read the rulebook and then try the game out online. That way you can get a feel for the turn-based mechanism and see if it's a type of game you (or your family) would enjoy.You can play the 2nd Edition of Axis & Allies online (for free) at.
(It's not an interactive game - rather, you make a move and then your opponent is notified. He can then make his move at his leisure, after which you'll be notified.) And you can read the 2nd Edition rulebook at. If you're interested, drop me a line and I'd be happy to play a game with you and offer any advice or answer any questions you have during our play.Granted, playing online is no substitute for playing it in-person, as you lose the social dynamic, but the nice thing about online play is that you don't have to commit 15-30 minutes for setup nor do you have to set aside a big block of time to play the game start to finish. It's not that difficult to learn at a base level, but the large ruleset, range of move variations and many pieces definitely needs everyone's attention and interest from the start.The first time I tried with a couple of 'game geek' friends, we spent an hour and a half setting it up and reading the instructions, only to realise we'd never finish a full game that evening anyway. Set aside time for a good few trail runs.I see no reason why it wouldn't make a good family game, maybe not so much with some younger kids due to it's complexity.One persons geekery is another persons passion but it is definitely is at the more complex end of the gaming spectrum. It would also possibly help if you are a fan of war games already - can you tell your British Cruisers from your Japanese Battleships?!If you haven't already, it might be worth trying, or first (the latter is my personal all-time favourite).
To activate a hand grenade (such as the Mills grenade of the British army) one has to pull out the safety pin by hooking one's finger in the ring attached to it. I believe most types of grenades have more or less similar mechanism. But I remember having seen in some war films, on World War II, American soldiers pulling out something with their teeth before throwing the grenade. What type of grenades were these? I don't think one can pull out the pin of a Mills grenade with one's teeth without loosing some teeth in the process.Gajabhau. Gajabhau wrote:To activate a hand grenade (such as the Mills grenade of the British army) one has to pull out the safety pin by hooking one's finger in the ring attached to it.
I believe most types of grenades have more or less similar mechanism. But I remember having seen in some war films, on World War II, American soldiers pulling out something with their teeth before throwing the grenade. What type of grenades were these?
I don't think one can pull out the pin of a Mills grenade with one's teeth without loosing some teeth in the process.Gajabhaugajabhau,The safety pin on the American fragmentation and offensive grenades was fairly easy to remove, and some accidents occurred due to this often causing mortal wounds to those in the vicinity. The safety pin ring could be removed using one's teeth, but as you point out, it was not good for them. I think Hollywood made their battle scenes more dramatic by having the actors pull the pin with their teeth (I imagine the slight bends toward the end of the clevis pin were straightened out so the actors would not hurt themselves.) I have no doubt men did this in combat under exceptional circumstances, but it was not the preferred manner of arming a grenade.Cannonade. I think it is 99% Hollywood BS.As Cannonade states, the pin that stops the handle flying off and releasing the internal striker is held by a split pin.
The split pin is quite difficult to remove. I'm not going out on to a limb and say it can't be removed with the teeth but I would say it is quite difficult and unreliable.
(I haven't handled all WW2 grenades, I've thrown 'Mills' and later American grenades, and I'm assuming they are quite similar.) We were taught a technique to have the knuckles together and 'roll' them together leveraging the pin out.Most of the split pins I saw, and I saw a few, the pin was split at about 30 degrees. A nervous or cautious soldier could, and sometimes did, bend it further apart (making it even harder to come out).Ditto the Hollywood image of having grenades hanging by their lever on the outside of webbing etc. Talking for my period and the Australian experience, this was a 'no no'. SOP's actually specified that grenades were to be carried inside the basic pouches. External grenades could have pins pulled out by snagging when walking through heavy vegetation, crawling, etc etc.
Ditto the Hollywood image of having grenades hanging by their lever on the outside of webbing etc. Talking for my period and the Australian experience, this was a 'no no'. SOP's actually specified that grenades were to be carried inside the basic pouches. External grenades could have pins pulled out by snagging when walking through heavy vegetation, crawling, etc etc.Yep again - IIRC the first Aussie cas in Vietnam were cuased by some Rambo wannabe jumping out of a truck and snagging a grenade hanging on his shoulder straps. Hey Guys,One of those little unspoken bits of battle savvy that separated veterans from the new guys involved how they treated their hand grenades. Veterans would check the split on the cotter pin to make sure it was plenty wide. If necessary they would bend it out a little more just to be sure it would not come out by accident.
As JonS correctly pointed out, pulling the pin with your teeth was something akin to opening bottle caps with your teeth - Not to be recommended, but it could be done.Cannonade.