Which Map Pack Has Origins
Page Tools.Origins is the new Zombies Map available in the DLC Pack. It takes players back to the origins of the entire zombies story. It is set in France during World War I where the four original characters first meet.
Most of the map consists of a series of trenches and several bunkers.A number of new features have been added to this map pack. Below is detailed information for many of the new map features.See also the and Giant Robot As seen in the Origins trailer, and one of the most obvious additions to the map, three giant robots will be walking around the entire map.
What are the Call of Duty: Black Ops 3 DLC release dates? Everyone’s asking that question and so far Activision have only confirmed the four action-packed DLC Map Packs in the Call of Duty: Black Ops 3 Season Pass will be “content available in 2016”, after the November 6th 2015 worldwide release of the main game.
These things are very dangerous. Several rectangular areas around the map are marked as the robot's stepping path. If a robot is near, stay away from these areas or you may get stomped on and instantly downed, but not killed. This will down you even if you have Jugger-Nog, unless you have obtained the Golden Helmet.There will be a cirlce of lights on the bottom of it's foot (which changes to the other foot after every pass through the map). If you see this, then get under and shoot it until a bigger light opens up which will teleport you inside the robot's head when it steps on you.
While in there you will find a Wind Staff part - There are 3 parts per staff - you can enter the robot as many times as you want. It is also possible to 'kill' these robots by shooting them in the head with the Raygun Mark 2.
If you do this you can no longer enter the robots head - NOTE THERE ARE 3 ROBOTS IN THE MAP WHICH ALL HAVE A SPECIFIC PATH THAT THEY FOLLOWGenerators and Utilities Power Switches won't be found in this map. Instead, there are six generator stations that are powered by Element 115. Spend 200 points (times the amount of players) to activate the generator and protect it from zombies for several seconds. Stay next to the generator to 'capture' it and power it on. If you successfully turn the generator on, you will get the points you spent to activate it back.Once the generator is powered on, you will be able to use all Machines near the station. The power must also be turned on to use the nearby. Origins mystery box.bmpAnother utility can be found next to each generator is some sort of Perk-A-Cola Device that will give you a random perk for 1500 Points, but only if a Wunderfizz Orb is currently at the device.
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You can tell where the Wunderfizz Orb is if you look across the sky and find where there is lightning.The obtainable perks include:.These generators can be taken down by certain zombies from time to time. If they start capturing the generator, the generator's number will appear on screen to warn you. Quickly return to the station to kill the zombies and recapture the generator. If the zombies aren't killed, they will rush to another generator to take it down. However, killing them WHILE they are taking the generator will give a max ammo. Killing them en route will not.New Enemies Two new enemies can be found in Origins:One new enemy isn't any stronger than a normal zombie.
It will appear when trying to capture generators, and may try to take generators down from time to time.The other new enemy is called the. It's basically a zombie in a mechanical suit.
It will use a flamethrower and basic melee attacks at close range to deal damage. If you are at a distance, it may grab you with a grappling claw. Shoot the glass covering its face and keep aiming for the head to destroy it.New Power Ups.: Obtain a random amount of Points.: Be undetectable to zombies for 30 seconds, and gain a speed boost along with a field of view increase (console only?).Digging Several Shovels are located around the map. They can be picked up and used to dig into dirt mounds with bones sticking out. These mounds can either give you a random weapon, Perk-A-Cola (golden shovel needed), Power Up, several live grenades, a golden helmet (golden shovel needed) a Staff Part, or a Zombie.
Take the weapons and power ups for yourself or allow a teammate to grab them. A golden shovel can be acquired after you dig up 30 dirt mounds.
This special shovel will give you better rewards.Chests and Challenges A number of Chests are located around the map; the first being in the laboratory where the game starts off in. Behind a few of the chests is a wooden board with four medals. Place your crosshairs over the medals to see the challenges that are available. Complete a challenge to get the same medal on the left side of your screen.
Return to a chest with the medals behind it to cash in and receive a reward. Get 115 Normal Zombie Headshots. Capture 6 Generators. Spend 30000 Points. Fill Four ChestsThe rewards are:. Upgraded SCAR-H/Galil/STG-44. Max Ammo.
Double Tap II Root Beer. Thunder fistsFour other chests can also be found around the map without medals behind them. They are marked in the walkthrough below. Kill zombies near the chest to fill it with souls. When it's filled, the chest will close and disappear. Note that they can all be stepped on by giants, and will be reset if this happens.Staffs and Music One of the side options is the ability to build four Staffs/Staves. To do this, you will need to collect one music record, three pieces of the staff and an elemental rock, for each of the four staffs.You will also need to get the Gramophone from the Excavation Site to play the records.
Doing so will open up one of the four doors in the elemental tunnels. These tunnels are marked with signs that say 'Lightning,' 'Fire,' and 'Wind.'
The fourth doesn't have a sign, but it's 'Ice.' Once the door opens, you will be able to use a portal to reach a new area where you can acquire the elemental stone for a staff, depending on which tunnel you went through (Example: If you open up the portal in tunnel labeled 'Fire', you will be able to pick up the fire stone, but none of the other stones. The color of the record will correspond with one of the tunnels:. Blue = Ice. Purple = Lightning. Yellow = Wind.
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Red = Fire. White = Staff RoomWith all four parts in hand, go down into the Excavation Site and use the Gramophone and the white record to reach the staff room below. Four statues will be at the bottom where each staff can be built. See more info at.Walkthrough The information below will help you navigate around the map. All Weapons, Perks, and the Pack-A-Punch Machine locations are available here.
OriginsmapPress BACK/SELECT to see which parts you have collected throughout the map. The Zombie Shield and Maxis Drone can be built on any Workbench.Laboratory / Generator Station 1 The starting building is the Laboratory which includes Generator Station One. The first room contains an wall buy for 500 points and a shovel to the left of it. On the other side of the room is a possible Mystery Box spawn and a Perk-A-Cola Device. On a table nearby is a brain in a jar, which is part of the Maxis Drone.The next room contains a chest with four challenges. For more information on the chests, read the short detailed description above the walkthrough. To the right of the chest is a short hallway with another shovel and a door that can be opened with 500 points.Near the Chest is the first generator.
Spend 200 points (per player) to start the activation process. It's best to do this on the first round so you can simply knife all the zombies that appear from portals while the generator is being captured. With the generator active, you can buy a for 500/1500, depending if you're playing solo or with other players.At the other side of the room is a wall buy for 500 points.
It's a bolt-action sniper rifle with no scope. To the right of the Ballista is another door that can be purchased with 750 points.Now you have a choice of opening the door next to the Ballista or the door next to the Challenge Box. Both will lead out to “No Man's Land,” but they are different parts of the map.No Man's Land from Challenge Box Outside the Laboratory is a trench path.
To the right is a small bunker, and to the left is a tunnel to a sealed door. The tunnel is labeled “Fire.” A Zombie Shield part could be located at the end of the tunnel or in the small bunker. It will change from game to game.Follow the trenches until you reach a for 900 points on a wall ahead.
Past that is a sign that points towards Generator three to the right. To the left are for 250 points on a dead end wall.
When ready, open the Generator Station Three door with 1250 points.Generator Station 3 Generator Station three can be reached from either No Man's Land, from the Challenge Box door of the Laboratory or from the Workshop.Near the middle of the area under the walkway is the for 1200 points.A Zombie Shield part could possibly be found on the opposite side of the crate next to the AK74u.Walk up towards the generator and start it up. Like usual, a Mystery Box spawn and Perk-A-Cola device can be found near the generator.Across from the generator is an open space with the Machine. Be aware of the giant robot's location, it can stomp on this area!When ready, proceed to the Workshop ahead. You can gain access to it by spending 1250 Points.No Man's Land from Ballista The door from the Ballista part of the Laboratory leads to trenches and a small bunker. Inside this bunker is a wall buy for 1000 points. These can be very useful when defending generator stations.
A zombie shield part could be found this bunker.To the left of the bunker is the wall buy for 750 points. To the right of this weapon is a door to Generator Station two which can be opened up with 1000 points.Generator Station 2 / Tank Station Generator Station two is also known as the Tank Station.
No, this is not where the tank can be found! You can reach this station from the No Man's Land trenches from the door next to the Ballista in the Laboratory, or it can be reached from the Workshop.Like before, spend 200 points per player to power the generator, Mystery Box spawn, and the Perk-A-Cola Device. The Perk-A-Cola Device is located to the left of the Tank Station building's door.Inside the Tank Station is a Mystery Box spawn and a on the back wall for 1300 points. The Blue record for the Ice staff can be found inside the building. Be cautious while going on to the roof, it's another spot the giant robot could step.You could take the mud path from the back to reach other areas of the map, but the mud will slow you down. For now, it's safer to stick to the trenches.The door from the station to the workshop can be purchased for 1250 Points.
Near this path is a dead end which may have another Zombie Shield part. If you came from the Workshop, you can purchase the door to more trenches for 1250 points. It will lead back to the Laboratory.Workshop The Workshop can be reached from both Generator Stations two and three.
Both doors can be opened for 1250 points each. The ground floor contains a Workbench in the back.If you've reached both Generator Stations two and three from the ground floor, take the stairs up to the second floor. The second floor has a wall buy for 1100 points. There's also a door here that leads out to the middle of No Man's Land. The door costs 1500 points to open.No Man's Land from Second Floor Workshop.
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